TCG Starship Combat

TCG Ship Combat Simulator

Shortcode: [tcg_ship_combat]

Battle End Systems

Combat ends when any checked system reaches 0.

Beginner Ship Systems: Communications 3, Helm 3, Sensors 3, Engines 3, Weapons 2, Shields 2.

Simulator QC Spending: Crew spend Quest Coins when within 3 of a DN, within 3 of causing another Injury, or when attempting priority repairs on Engines, Shields, or Weapons. Max 3 QC per hand.

Battle End Rule: Combat ends immediately after the round in which any checked Battle End System reaches 0. Current checked systems: Engines, Weapons, Shields.

Current Sensor Lock Rule: No lock has no attack penalty. A Sensor Lock grants +1 flip on attacks against the locked target and is required for Called Shots.

Damage Table: A-2 Communications, 3-4 Helm, 5-6 Sensors, 7-8 Engines, 9-10 Weapons, J-Q Shields, K+Jokers Personnel.

Crew and Flip Formulas

ShipCrew MemberRoleKey Skill / AttributeKey SystemPrimary Formula
Curious CapybaraCaptain Nutmeg BramblepawCaptainSpirit 3Communications 3Initiative: Spirit 3 + Communications
Curious CapybaraNibbles QuilltailScience OfficerSciencing 3Sensors 3Lock/Jam/Scan: Sciencing + Sensors
Curious CapybaraSprocket GearwhiskerChief EngineerTinkering 3Engines 3Stoke/Divert: Tinkering + Engines; Repair: Tinkering + current system
Curious CapybaraWhiskers SwiftwindPilotPiloting 3Helm 3Move/Evade: Piloting + Helm
Curious CapybaraHazel IronpawTactical OfficerFiring 3Weapons 2Attack: Firing + Weapons; +1 flip with Sensor Lock; Called Shot requires Lock
Iron FangCaptain Vex RattletailCaptainSpirit 3Communications 3Initiative: Spirit 3 + Communications
Iron FangGlitch SparkfurScience OfficerSciencing 3Sensors 3Lock/Jam/Scan: Sciencing + Sensors
Iron FangRivet HardclawChief EngineerTinkering 3Engines 3Stoke/Divert: Tinkering + Engines; Repair: Tinkering + current system
Iron FangSlash QuickfangPilotPiloting 3Helm 3Move/Evade: Piloting + Helm
Iron FangTorque BlacktoothWeapons OfficerFiring 3Weapons 2Attack: Firing + Weapons; +1 flip with Sensor Lock; Called Shot requires Lock

Final Ship Status - Combat Ended in Round 7

SystemCurious CapybaraIron Fang
Communications3/31/3
Helm3/32/3
Sensors0/3 OFFLINE3/3
Engines0/3 OFFLINE1/3
Weapons2/22/2
Shields1/21/2

Curious Capybara defeated: Engines offline.

Battle Summary

Battle End SystemsEngines, Weapons, Shields
QC Spent25
End of Battle ReasonCurious Capybara defeated: Engines offline.
Round Ended7
WinnerIron Fang

Combat Log

Simulation Length: 10 round limit.
========== ROUND 1 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: JH 10D KS 6C AH 9C = 26
Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Vex Rattletail Initiative: 6H KC QS 7C 8C 3H = 24
Curious Capybara wins initiative and acts first.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 0 | Vex 0, Glitch 0, Rivet 0, Slash 0, Torque 0.

--- Curious Capybara Turn ---
Nibbles Quilltail Lock flip calculation: Sciencing 3 + Sensors 3 = 6 flips.
DN calculation: Base 20 + Range 10 + Target Evade 0 = 30.
Nibbles Quilltail attempts Lock: KC PJ = 0 vs DN 30 [Penalty Joker: hand ends, reshuffle]
Lock fails.
Sprocket Gearwhisker Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker attempts Stoke: 10H KC 9S 5H KH BJ 6S 4C = 34 vs DN 20 [Bonus Joker: +2 flips, reshuffle]
Stoke assigned: Weapons +1, Helm +1.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 1 = 7 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: 9S KC 8D JC 4H 2S 2H = 25 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 0 = 6 flips.
Armor calculation: target Shields 2 x 5 = 10.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: 3C 6H JS KD 10H QD = 19
Hazel Ironpaw spends 1 Quest Coin(s) for being close of causing another Injury.
Hazel Ironpaw Quest Coin flips: 9D = 9
Hazel Ironpaw Quest Coins remaining: 5.
Hazel Ironpaw revised Attack total: 28; margin 18; injuries 1.
Hazel Ironpaw spends 2 Quest Coin(s) for being close to causing another Injury.
Hazel Ironpaw Quest Coin flips: 3D AH = 4
Hazel Ironpaw Quest Coins remaining: 3.
Hazel Ironpaw revised Attack total: 32; margin 22; injuries 2.
Target Armor 10; margin 22; injuries 2.
Damage card JC -> Shields -1.
Damage card 10C -> Weapons -1.

--- Iron Fang Turn ---
Glitch Sparkfur Lock flip calculation: Sciencing 3 + Sensors 3 = 6 flips.
DN calculation: Base 20 + Range 10 + Target Evade 5 = 35.
Glitch Sparkfur attempts Lock: 6D QH 3C 4S KC JD = 13 vs DN 35
Lock fails.
Rivet Hardclaw Repair flip calculation: Tinkering 3 + current Weapons 1 = 4 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw repairs Weapons: AD 10H AC 3S = 15 vs DN 20
Rivet Hardclaw spends 3 Quest Coin(s) for repairing priority system Weapons.
Rivet Hardclaw Quest Coin flips: 8D BJ JC 8H KC = 16 [Bonus Joker: +2 flips, reshuffle]
Rivet Hardclaw Quest Coins remaining: 3.
Rivet Hardclaw revised Repair total: 31 vs DN 20.
Weapons repaired by 1.
Rivet Hardclaw gains 1 Quest Coin(s) from extra Repair success. Current QC: 4.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 2H 4C 6S QH 4D 3H = 19 vs DN 20
Slash Quickfang spends 1 Quest Coin(s) for being close to the Evade DN.
Slash Quickfang Quest Coin flips: 7H = 7
Slash Quickfang Quest Coins remaining: 5.
Slash Quickfang revised Evade total: 26 vs DN 20.
Evade active: +5 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 0 = 5 flips.
Armor calculation: target Shields 2 x 5 = 10.
Torque Blacktooth Attack [no Sensor Lock: normal attack only]: 10S QD 10D 6H 4H = 30
Target Armor 10; margin 20; injuries 2.
Damage card JH -> Shields -1.
Damage card 10H -> Weapons -1.

End Round 1 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3
Curious Capybara Sensors: 3/3 | Iron Fang Sensors: 3/3
Curious Capybara Engines: 3/3 | Iron Fang Engines: 3/3
Curious Capybara Weapons: 1/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 1/2 | Iron Fang Shields: 1/2

========== ROUND 2 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: 2C 9S 6H 6D 6S AD = 30
Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Vex Rattletail Initiative: 8H 7S AH KS JD 8S = 24
Curious Capybara wins initiative and acts first.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 3 | Vex 0, Glitch 0, Rivet 3, Slash 1, Torque 0.

--- Curious Capybara Turn ---
Nibbles Quilltail Lock flip calculation: Sciencing 3 + Sensors 3 = 6 flips.
DN calculation: Base 20 + Range 10 + Target Evade 0 = 30.
Nibbles Quilltail attempts Lock: 9C BJ 2H KS PJ = 11 vs DN 30 [Bonus Joker: +2 flips, reshuffle] [Penalty Joker: hand ends, reshuffle]
Lock fails.
Sprocket Gearwhisker Repair flip calculation: Tinkering 3 + current Weapons 1 = 4 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker repairs Weapons: 7H 8C 5S QS = 20 vs DN 20
Weapons repaired by 1.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: 4D JS 4C 7C 3D QS = 18 vs DN 20
Whiskers Swiftwind spends 2 Quest Coin(s) for being close to the Evade DN.
Whiskers Swiftwind Quest Coin flips: 4S 6H = 10
Whiskers Swiftwind Quest Coins remaining: 4.
Whiskers Swiftwind revised Evade total: 28 vs DN 20.
Evade active: +5 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 0 = 5 flips.
Armor calculation: target Shields 1 x 5 = 5.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: KC KH AS 8S 9H = 18
Target Armor 5; margin 13; injuries 1.
Damage card 8H -> Engines -1.

--- Iron Fang Turn ---
Glitch Sparkfur Lock flip calculation: Sciencing 3 + Sensors 3 = 6 flips.
DN calculation: Base 20 + Range 10 + Target Evade 5 = 35.
Glitch Sparkfur attempts Lock: 2S 8S AH 8D 7S 9C = 35 vs DN 35
Sensor Lock established on Curious Capybara.
Rivet Hardclaw Stoke flip calculation: Tinkering 3 + Engines 2 = 5 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw attempts Stoke: 3C 3D 8D 5C 8H = 27 vs DN 20
Stoke assigned: Weapons +1.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 10C 7S 5C 3D 8D BJ 2D 8H = 43 vs DN 20 [Bonus Joker: +2 flips, reshuffle]
Evade active: +15 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 1 = 7 flips.
Armor calculation: target Shields 1 x 5 = 5.
Torque Blacktooth Called Shot (Sensors) [+1 flip from Sensor Lock]: 7H AC 9D KS QH BJ KD 3D 4D = 24 [Bonus Joker: +2 flips, reshuffle]
Torque Blacktooth spends 1 Quest Coin(s) for being close of causing another Injury.
Torque Blacktooth Quest Coin flips: KC = 0
Torque Blacktooth Quest Coins remaining: 5.
Torque Blacktooth revised Attack total: 24; margin 19; injuries 1.
Torque Blacktooth spends 1 Quest Coin(s) for being close to causing another Injury.
Torque Blacktooth Quest Coin flips: 3C = 3
Torque Blacktooth Quest Coins remaining: 4.
Torque Blacktooth revised Attack total: 27; margin 22; injuries 2.
Target Armor 5; margin 22; injuries 2.
Called Shot applies 2 Injury/Injuries to Sensors.

End Round 2 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3
Curious Capybara Sensors: 1/3 | Iron Fang Sensors: 3/3
Curious Capybara Engines: 3/3 | Iron Fang Engines: 2/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 1/2 | Iron Fang Shields: 1/2

========== ROUND 3 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: 5C 2D 2S 4C 10S 3H = 26
Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Vex Rattletail Initiative: 4C AS 4H QD 9H 4D = 22
Curious Capybara wins initiative and acts first.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 2, Hazel 3 | Vex 0, Glitch 0, Rivet 3, Slash 1, Torque 2.

--- Curious Capybara Turn ---
Nibbles Quilltail Jam flip calculation: Sciencing 3 + Sensors 1 = 4 flips.
DN calculation: Base 20 + Range 10 = 30.
Nibbles Quilltail attempts Jam: 8C 5C 2S 2C = 17 vs DN 30
Jam fails.
Sprocket Gearwhisker Repair flip calculation: Tinkering 3 + current Sensors 1 = 4 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker repairs Sensors: 3D AD JS 7S = 11 vs DN 20
Repair fails.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: KS JD KD 8C 2C KH = 10 vs DN 20
Evade fails.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 0 = 5 flips.
Armor calculation: target Shields 1 x 5 = 5.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: JD PJ = 0 [Penalty Joker: hand ends, reshuffle]
Target Armor 5; margin 0; injuries 0.

--- Iron Fang Turn ---
Glitch Sparkfur already has a Sensor Lock on Curious Capybara.
Rivet Hardclaw Stoke flip calculation: Tinkering 3 + Engines 2 = 5 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw attempts Stoke: JD 7H 5D JS 2S = 14 vs DN 20
Stoke fails.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: QC KD 5H 2H 10D 9D = 26 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 1 = 6 flips.
Armor calculation: target Shields 1 x 5 = 5.
Torque Blacktooth Called Shot (Sensors) [+1 flip from Sensor Lock]: AS 2S 5C 6H KD QH = 14
Torque Blacktooth spends 1 Quest Coin(s) for being close of causing another Injury.
Torque Blacktooth Quest Coin flips: 8D = 8
Torque Blacktooth Quest Coins remaining: 3.
Torque Blacktooth revised Attack total: 22; margin 17; injuries 1.
Torque Blacktooth spends 3 Quest Coin(s) for being close to causing another Injury.
Torque Blacktooth Quest Coin flips: 10C 2C 6D = 18
Torque Blacktooth Quest Coins remaining: 0.
Torque Blacktooth revised Attack total: 40; margin 35; injuries 3.
Target Armor 5; margin 35; injuries 3.
Called Shot applies 3 Injury/Injuries to Sensors.
Curious Capybara Sensors are offline. All locks from that ship are dropped.

End Round 3 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3
Curious Capybara Sensors: 0/3 OFFLINE | Iron Fang Sensors: 3/3
Curious Capybara Engines: 3/3 | Iron Fang Engines: 2/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 1/2 | Iron Fang Shields: 1/2

========== ROUND 4 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: 8D AS 5H QH 7D PJ = 21 [Penalty Joker: hand ends, reshuffle]
Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Vex Rattletail Initiative: 3C 7D 3D 6S 6C 2C = 27
Iron Fang wins initiative and acts first.

--- Iron Fang Turn ---
Glitch Sparkfur already has a Sensor Lock on Curious Capybara.
Rivet Hardclaw Stoke flip calculation: Tinkering 3 + Engines 2 = 5 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw attempts Stoke: 9H JH 6C PJ = 15 vs DN 20 [Penalty Joker: hand ends, reshuffle]
Stoke fails.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 4H JS QH 7S 8S 8C = 27 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 1 = 6 flips.
Armor calculation: target Shields 1 x 5 = 5.
Torque Blacktooth Called Shot (Engines) [+1 flip from Sensor Lock]: AH 3S 9H 9S 3D 8S = 33
Torque Blacktooth revised Attack total: 33; margin 28; injuries 2.
Torque Blacktooth revised Attack total: 33; margin 28; injuries 2.
Target Armor 5; margin 28; injuries 2.
Called Shot applies 2 Injury/Injuries to Engines.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 2, Hazel 3 | Vex 0, Glitch 0, Rivet 3, Slash 1, Torque 6.

--- Curious Capybara Turn ---
Nibbles Quilltail cannot Jam because Sensors are offline.
Sprocket Gearwhisker Repair flip calculation: Tinkering 3 + current Sensors 0 = 3 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker repairs Sensors: 10C 6H QC = 16 vs DN 20
Repair fails.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: AD JH QH 5D 3H QC = 9 vs DN 20
Evade fails.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 0 = 5 flips.
Armor calculation: target Shields 1 x 5 = 5.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: 4C 2S AH 9H JC = 16
Target Armor 5; margin 11; injuries 1.
Damage card 2C -> Communications -1.

End Round 4 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 2/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3
Curious Capybara Sensors: 0/3 OFFLINE | Iron Fang Sensors: 3/3
Curious Capybara Engines: 1/3 | Iron Fang Engines: 2/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 1/2 | Iron Fang Shields: 1/2

========== ROUND 5 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: 10D 6S AD 9S KS 8S = 34
Captain Vex Initiative flip calculation: Spirit 3 + Communications 2 = 5 flips.
Captain Vex Rattletail Initiative: PJ = 0 [Penalty Joker: hand ends, reshuffle]
Curious Capybara wins initiative and acts first.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 2, Hazel 3 | Vex 0, Glitch 0, Rivet 3, Slash 1, Torque 6.

--- Curious Capybara Turn ---
Nibbles Quilltail cannot Jam because Sensors are offline.
Sprocket Gearwhisker Repair flip calculation: Tinkering 3 + current Sensors 0 = 3 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker repairs Sensors: 6C 3S 9S = 18 vs DN 20
Sprocket Gearwhisker spends 2 Quest Coin(s) for repairing priority system Sensors.
Sprocket Gearwhisker Quest Coin flips: 2D 4S = 6
Sprocket Gearwhisker Quest Coins remaining: 4.
Sprocket Gearwhisker revised Repair total: 24 vs DN 20.
Sensors repaired by 1.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: AC 8H 7S 10C PJ = 26 vs DN 20 [Penalty Joker: hand ends, reshuffle]
Evade active: +5 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 0 = 5 flips.
Armor calculation: target Shields 1 x 5 = 5.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: AD 7C 10H QC 5D = 23
Hazel Ironpaw spends 2 Quest Coin(s) for being close of causing another Injury.
Hazel Ironpaw Quest Coin flips: 9C PJ = 9 [Penalty Joker: hand ends, reshuffle]
Hazel Ironpaw Quest Coins remaining: 1.
Hazel Ironpaw revised Attack total: 32; margin 27; injuries 2.
Hazel Ironpaw spends 1 Quest Coin(s) for being close to causing another Injury.
Hazel Ironpaw Quest Coin flips: QH = 0
Hazel Ironpaw Quest Coins remaining: 0.
Hazel Ironpaw revised Attack total: 32; margin 27; injuries 2.
Target Armor 5; margin 27; injuries 2.
Damage card 7S -> Engines -1.
Damage card 9D -> Weapons -1.

--- Iron Fang Turn ---
Glitch Sparkfur already has a Sensor Lock on Curious Capybara.
Rivet Hardclaw Repair flip calculation: Tinkering 3 + current Weapons 1 = 4 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw repairs Weapons: JD QD 4H 7H = 11 vs DN 20
Rivet Hardclaw spends 3 Quest Coin(s) for repairing priority system Weapons.
Rivet Hardclaw Quest Coin flips: 8H 10C KD = 18
Rivet Hardclaw Quest Coins remaining: 1.
Rivet Hardclaw revised Repair total: 29 vs DN 20.
Weapons repaired by 1.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 4D AC AH 2D 5C KH = 13 vs DN 20
Evade fails.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 1 = 6 flips.
Armor calculation: target Shields 1 x 5 = 5.
Torque Blacktooth Called Shot (Sensors) [+1 flip from Sensor Lock]: 8H QC 5H JD 3H 10S = 26
Target Armor 5; margin 21; injuries 2.
Called Shot applies 2 Injury/Injuries to Sensors.
Curious Capybara Sensors are offline. All locks from that ship are dropped.

End Round 5 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 2/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3
Curious Capybara Sensors: 0/3 OFFLINE | Iron Fang Sensors: 3/3
Curious Capybara Engines: 1/3 | Iron Fang Engines: 1/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 1/2 | Iron Fang Shields: 1/2

========== ROUND 6 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: JD 4H JC 4S 10S 7D = 25
Captain Vex Initiative flip calculation: Spirit 3 + Communications 2 = 5 flips.
Captain Vex Rattletail Initiative: 3C 2D 7H QS 9S = 21
Curious Capybara wins initiative and acts first.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 2, Whiskers 2, Hazel 6 | Vex 0, Glitch 0, Rivet 6, Slash 1, Torque 6.

--- Curious Capybara Turn ---
Nibbles Quilltail cannot Jam because Sensors are offline.
Sprocket Gearwhisker Repair flip calculation: Tinkering 3 + current Sensors 0 = 3 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker repairs Sensors: 2C 7D 4C = 13 vs DN 20
Repair fails.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: 10D QC 8D 4H AH 3C = 26 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 0 = 5 flips.
Armor calculation: target Shields 1 x 5 = 5.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: 7S 3S KD 7H AS = 18
Target Armor 5; margin 13; injuries 1.
Damage card AH -> Communications -1.

--- Iron Fang Turn ---
Glitch Sparkfur already has a Sensor Lock on Curious Capybara.
Rivet Hardclaw Repair flip calculation: Tinkering 3 + current Engines 1 = 4 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw repairs Engines: 3S AD 10S 7C = 21 vs DN 20
Engines repaired by 1.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 4S 5D 10H PJ = 19 vs DN 20 [Penalty Joker: hand ends, reshuffle]
Slash Quickfang spends 1 Quest Coin(s) for being close to the Evade DN.
Slash Quickfang Quest Coin flips: KD = 0
Slash Quickfang Quest Coins remaining: 4.
Slash Quickfang revised Evade total: 19 vs DN 20.
Slash Quickfang spends 1 Quest Coin(s) for being close of the Evade DN.
Slash Quickfang Quest Coin flips: 9C = 9
Slash Quickfang Quest Coins remaining: 3.
Slash Quickfang revised Evade total: 28 vs DN 20.
Evade active: +5 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 1 = 6 flips.
Armor calculation: target Shields 1 x 5 = 5.
Torque Blacktooth Called Shot (Engines) [+1 flip from Sensor Lock]: AD JS QD KS 4S 4H = 9
Target Armor 5; margin 4; injuries 0.

End Round 6 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 1/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3
Curious Capybara Sensors: 0/3 OFFLINE | Iron Fang Sensors: 3/3
Curious Capybara Engines: 1/3 | Iron Fang Engines: 2/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 1/2 | Iron Fang Shields: 1/2

========== ROUND 7 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: 5S 8D QD AH 6D 4D = 24
Captain Vex Initiative flip calculation: Spirit 3 + Communications 1 = 4 flips.
Captain Vex Rattletail Initiative: 5D 7S 7C 9C = 28
Iron Fang wins initiative and acts first.

--- Iron Fang Turn ---
Glitch Sparkfur already has a Sensor Lock on Curious Capybara.
Rivet Hardclaw Stoke flip calculation: Tinkering 3 + Engines 2 = 5 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw attempts Stoke: 7D 6D 2S 5C 5H = 25 vs DN 20
Stoke assigned: Weapons +1.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: JC JH 8C 3D QC 10D = 21 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 1 = 7 flips.
Armor calculation: target Shields 1 x 5 = 5.
Torque Blacktooth Called Shot (Engines) [+1 flip from Sensor Lock]: AC 9D 2D 7C JC 7D PJ = 26 [Penalty Joker: hand ends, reshuffle]
Target Armor 5; margin 21; injuries 2.
Called Shot applies 2 Injury/Injuries to Engines.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 2, Whiskers 2, Hazel 6 | Vex 0, Glitch 0, Rivet 6, Slash 3, Torque 6.

--- Curious Capybara Turn ---
Nibbles Quilltail cannot Jam because Sensors are offline.
Sprocket Gearwhisker Repair flip calculation: Tinkering 3 + current Sensors 0 = 3 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker repairs Sensors: 6S 2H BJ 4H KC = 12 vs DN 20 [Bonus Joker: +2 flips, reshuffle]
Repair fails.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: 8S 6S 9S 6D 8C 2C = 39 vs DN 20
Evade active: +10 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 0 + Sensor Lock Bonus 0 = 5 flips.
Armor calculation: target Shields 1 x 5 = 5.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: 6C AH 9C JH 10C = 26
Target Armor 5; margin 21; injuries 2.
Damage card 7C -> Engines -1.
Damage card 4H -> Helm -1.

End Round 7 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 1/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 2/3
Curious Capybara Sensors: 0/3 OFFLINE | Iron Fang Sensors: 3/3
Curious Capybara Engines: 0/3 OFFLINE | Iron Fang Engines: 1/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 1/2 | Iron Fang Shields: 1/2

*** BATTLE ENDS IN ROUND 7 ***
Curious Capybara defeated: Engines offline.