TCG Starship Combat

TCG Ship Combat Simulator

Shortcode: [tcg_ship_combat]

Battle End Systems

Combat ends when any checked system reaches 0.

Beginner Ship Systems: Communications 3, Helm 3, Sensors 3, Engines 3, Weapons 2, Shields 2.

Simulator QC Spending: Crew spend Quest Coins when within 3 of a DN, within 3 of causing another Injury, or when attempting priority repairs on Engines, Shields, or Weapons. Max 3 QC per hand.

Battle End Rule: Combat ends immediately after the round in which any checked Battle End System reaches 0. Current checked systems: Engines, Weapons, Shields.

Current Sensor Lock Rule: No lock has no attack penalty. A Sensor Lock grants +1 flip on attacks against the locked target and is required for Called Shots.

Damage Table: A-2 Communications, 3-4 Helm, 5-6 Sensors, 7-8 Engines, 9-10 Weapons, J-Q Shields, K+Jokers Personnel.

Crew and Flip Formulas

ShipCrew MemberRoleKey Skill / AttributeKey SystemPrimary Formula
Curious CapybaraCaptain Nutmeg BramblepawCaptainSpirit 3Communications 3Initiative: Spirit 3 + Communications
Curious CapybaraNibbles QuilltailScience OfficerSciencing 3Sensors 3Lock/Jam/Scan: Sciencing + Sensors
Curious CapybaraSprocket GearwhiskerChief EngineerTinkering 3Engines 3Stoke/Divert: Tinkering + Engines; Repair: Tinkering + current system
Curious CapybaraWhiskers SwiftwindPilotPiloting 3Helm 3Move/Evade: Piloting + Helm
Curious CapybaraHazel IronpawTactical OfficerFiring 3Weapons 2Attack: Firing + Weapons; +1 flip with Sensor Lock; Called Shot requires Lock
Iron FangCaptain Vex RattletailCaptainSpirit 3Communications 3Initiative: Spirit 3 + Communications
Iron FangGlitch SparkfurScience OfficerSciencing 3Sensors 3Lock/Jam/Scan: Sciencing + Sensors
Iron FangRivet HardclawChief EngineerTinkering 3Engines 3Stoke/Divert: Tinkering + Engines; Repair: Tinkering + current system
Iron FangSlash QuickfangPilotPiloting 3Helm 3Move/Evade: Piloting + Helm
Iron FangTorque BlacktoothWeapons OfficerFiring 3Weapons 2Attack: Firing + Weapons; +1 flip with Sensor Lock; Called Shot requires Lock

Final Ship Status - Combat Ended in Round 3

SystemCurious CapybaraIron Fang
Communications3/33/3
Helm3/32/3
Sensors2/31/3
Engines3/33/3
Weapons2/20/2 OFFLINE
Shields2/22/2

Iron Fang defeated: Weapons offline.

Battle Summary

Battle End SystemsEngines, Weapons, Shields
QC Spent14
End of Battle ReasonIron Fang defeated: Weapons offline.
Round Ended3
WinnerCurious Capybara

Combat Log

Simulation Length: 10 round limit.
========== ROUND 1 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: QC 10S 8S 7S QD KH = 25
Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Vex Rattletail Initiative: 3C 9D 7S 8S 7C 2H = 36
Iron Fang wins initiative and acts first.

--- Iron Fang Turn ---
Glitch Sparkfur Lock flip calculation: Sciencing 3 + Sensors 3 = 6 flips.
DN calculation: Base 20 + Range 10 + Target Evade 0 = 30.
Glitch Sparkfur attempts Lock: 8S 6C 4S QC JD 10D = 28 vs DN 30
Glitch Sparkfur spends 2 Quest Coin(s) for being close to the Lock DN.
Glitch Sparkfur Quest Coin flips: 2C 3S = 5
Glitch Sparkfur Quest Coins remaining: 4.
Glitch Sparkfur revised Lock total: 33 vs DN 30.
Sensor Lock established on Curious Capybara.
Rivet Hardclaw Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw attempts Stoke: 10C 9D 3S 3C 6D 6H = 37 vs DN 20
Stoke assigned: Weapons +1, Helm +1.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 1 = 7 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 7H KD JS 7S 6D 8D 4H = 32 vs DN 20
Evade active: +10 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 1 = 7 flips.
Armor calculation: target Shields 2 x 5 = 10.
Torque Blacktooth Called Shot (Sensors) [+1 flip from Sensor Lock]: 2D AC JH 6H JS AS 7H = 17
Torque Blacktooth spends 3 Quest Coin(s) for being close of causing another Injury.
Torque Blacktooth Quest Coin flips: 3S 4D 2C = 9
Torque Blacktooth Quest Coins remaining: 3.
Torque Blacktooth revised Attack total: 26; margin 16; injuries 1.
Target Armor 10; margin 16; injuries 1.
Called Shot applies 1 Injury/Injuries to Sensors.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 0 | Vex 0, Glitch 2, Rivet 0, Slash 0, Torque 3.

--- Curious Capybara Turn ---
Nibbles Quilltail Jam flip calculation: Sciencing 3 + Sensors 2 = 5 flips.
DN calculation: Base 20 + Range 10 = 30.
Nibbles Quilltail attempts Jam: 9S 8H AD 2S JS = 20 vs DN 30
Jam fails.
Sprocket Gearwhisker Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker attempts Stoke: 5C 6S 8H 5D 7S KS = 31 vs DN 20
Stoke assigned: Weapons +1, Helm +1.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 1 = 7 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: 4C 3S QC 9C 6S JH JS = 22 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 0 = 6 flips.
Armor calculation: target Shields 2 x 5 = 10.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: AC KD 3C 4H 2H 9S = 19
Hazel Ironpaw spends 1 Quest Coin(s) for being close of causing another Injury.
Hazel Ironpaw Quest Coin flips: QS = 0
Hazel Ironpaw Quest Coins remaining: 5.
Hazel Ironpaw revised Attack total: 19; margin 9; injuries 0.
Hazel Ironpaw spends 1 Quest Coin(s) for being close to causing another Injury.
Hazel Ironpaw Quest Coin flips: 6H = 6
Hazel Ironpaw Quest Coins remaining: 4.
Hazel Ironpaw revised Attack total: 25; margin 15; injuries 1.
Target Armor 10; margin 15; injuries 1.
Damage card 6H -> Sensors -1.

End Round 1 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3
Curious Capybara Sensors: 2/3 | Iron Fang Sensors: 2/3
Curious Capybara Engines: 3/3 | Iron Fang Engines: 3/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2
Curious Capybara Shields: 2/2 | Iron Fang Shields: 2/2

========== ROUND 2 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: 3H JC 5D 4S 2C 4H = 18
Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Vex Rattletail Initiative: JC 3D 5C KS KH AH = 9
Curious Capybara wins initiative and acts first.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 2 | Vex 0, Glitch 2, Rivet 0, Slash 0, Torque 3.

--- Curious Capybara Turn ---
Nibbles Quilltail Jam flip calculation: Sciencing 3 + Sensors 2 = 5 flips.
DN calculation: Base 20 + Range 10 = 30.
Nibbles Quilltail attempts Jam: JH 7H 4H 2H 3S = 16 vs DN 30
Jam fails.
Sprocket Gearwhisker Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker attempts Stoke: BJ 4H 8D QC KD 9S 10D 7C = 38 vs DN 20 [Bonus Joker: +2 flips, reshuffle]
Stoke assigned: Weapons +1, Helm +1.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 1 = 7 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: 7D 8S 4H 10H 5D 9D 7C = 50 vs DN 20
Evade active: +20 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 0 = 6 flips.
Armor calculation: target Shields 2 x 5 = 10.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: 7H 5D 4S QC 3S 9D = 28
Hazel Ironpaw spends 2 Quest Coin(s) for being close of causing another Injury.
Hazel Ironpaw Quest Coin flips: 2D 10C = 12
Hazel Ironpaw Quest Coins remaining: 2.
Hazel Ironpaw revised Attack total: 40; margin 30; injuries 3.
Target Armor 10; margin 30; injuries 3.
Damage card 5S -> Sensors -1.
Damage card 10D -> Weapons -1.
Damage card 3D -> Helm -1.

--- Iron Fang Turn ---
Glitch Sparkfur already has a Sensor Lock on Curious Capybara.
Rivet Hardclaw Repair flip calculation: Tinkering 3 + current Sensors 1 = 4 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw repairs Sensors: 8C JH 2S 8H = 18 vs DN 20
Rivet Hardclaw spends 2 Quest Coin(s) for repairing priority system Sensors.
Rivet Hardclaw Quest Coin flips: AD KD = 1
Rivet Hardclaw Quest Coins remaining: 4.
Rivet Hardclaw revised Repair total: 19 vs DN 20.
Repair fails.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 2 + Stoke 0 = 5 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 8S 6C AS 3H 3S = 21 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 1 + Stoke 0 + Sensor Lock Bonus 1 = 5 flips.
Armor calculation: target Shields 2 x 5 = 10.
Torque Blacktooth Called Shot (Sensors) [+1 flip from Sensor Lock]: KH 8S QS PJ = 8 [Penalty Joker: hand ends, reshuffle]
Target Armor 10; margin 0; injuries 0.

End Round 2 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 2/3
Curious Capybara Sensors: 2/3 | Iron Fang Sensors: 1/3
Curious Capybara Engines: 3/3 | Iron Fang Engines: 3/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 1/2
Curious Capybara Shields: 2/2 | Iron Fang Shields: 2/2

========== ROUND 3 ==========
Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Nutmeg Bramblepaw Initiative: KC 8D 7H 10D 9S 10C = 44
Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips.
Captain Vex Rattletail Initiative: JH JS AC 5S 2S 10D = 18
Curious Capybara wins initiative and acts first.
Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 4 | Vex 0, Glitch 2, Rivet 2, Slash 0, Torque 3.

--- Curious Capybara Turn ---
Nibbles Quilltail Jam flip calculation: Sciencing 3 + Sensors 2 = 5 flips.
DN calculation: Base 20 + Range 10 = 30.
Nibbles Quilltail attempts Jam: 8C 9D JC 10D QC = 27 vs DN 30
Nibbles Quilltail spends 3 Quest Coin(s) for being close to the Jam DN.
Nibbles Quilltail Quest Coin flips: 5S KS AS = 6
Nibbles Quilltail Quest Coins remaining: 3.
Nibbles Quilltail revised Jam total: 33 vs DN 30.
Enemy Sensor Lock removed.
Sprocket Gearwhisker Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips.
DN calculation: Base 20 = 20.
Sprocket Gearwhisker attempts Stoke: QD 3C 7S KS 10D AD = 21 vs DN 20
Stoke assigned: Weapons +1.
Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips.
DN calculation: Base 20 = 20.
Whiskers Swiftwind attempts Evade: 6D 2D 10S 5S 7H 10C = 40 vs DN 20
Evade active: +15 DN against actions targeting this ship.
Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 0 = 6 flips.
Armor calculation: target Shields 2 x 5 = 10.
Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: JC 10D 4D JD AS 10H = 25
Target Armor 10; margin 15; injuries 1.
Damage card 10C -> Weapons -1.

--- Iron Fang Turn ---
Glitch Sparkfur Lock flip calculation: Sciencing 3 + Sensors 1 = 4 flips.
DN calculation: Base 20 + Range 10 + Target Evade 15 = 45.
Glitch Sparkfur attempts Lock: BJ KH 5D JC 9D 7C = 21 vs DN 45 [Bonus Joker: +2 flips, reshuffle]
Lock fails.
Rivet Hardclaw Repair flip calculation: Tinkering 3 + current Sensors 1 = 4 flips.
DN calculation: Base 20 = 20.
Rivet Hardclaw repairs Sensors: 4C 4S QS QC = 8 vs DN 20
Repair fails.
Slash Quickfang Evade flip calculation: Piloting 3 + Helm 2 + Stoke 0 = 5 flips.
DN calculation: Base 20 = 20.
Slash Quickfang attempts Evade: 7D 5H 8C 4D KC = 24 vs DN 20
Evade active: +5 DN against actions targeting this ship.
Torque Blacktooth cannot Attack because Weapons are offline.

End Round 3 Status
Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3
Curious Capybara Helm: 3/3 | Iron Fang Helm: 2/3
Curious Capybara Sensors: 2/3 | Iron Fang Sensors: 1/3
Curious Capybara Engines: 3/3 | Iron Fang Engines: 3/3
Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 0/2 OFFLINE
Curious Capybara Shields: 2/2 | Iron Fang Shields: 2/2

*** BATTLE ENDS IN ROUND 3 ***
Iron Fang defeated: Weapons offline.