TCG Ship Combat Simulator
Shortcode: [tcg_ship_combat]
Battle End Systems
Beginner Ship Systems: Communications 3, Helm 3, Sensors 3, Engines 3, Weapons 2, Shields 2.
Simulator QC Spending: Crew spend Quest Coins when within 3 of a DN, within 3 of causing another Injury, or when attempting priority repairs on Engines, Shields, or Weapons. Max 3 QC per hand.
Battle End Rule: Combat ends immediately after the round in which any checked Battle End System reaches 0. Current checked systems: Engines, Weapons, Shields.
Current Sensor Lock Rule: No lock has no attack penalty. A Sensor Lock grants +1 flip on attacks against the locked target and is required for Called Shots.
Damage Table: A-2 Communications, 3-4 Helm, 5-6 Sensors, 7-8 Engines, 9-10 Weapons, J-Q Shields, K+Jokers Personnel.
Crew and Flip Formulas
| Ship | Crew Member | Role | Key Skill / Attribute | Key System | Primary Formula |
|---|---|---|---|---|---|
| Curious Capybara | Captain Nutmeg Bramblepaw | Captain | Spirit 3 | Communications 3 | Initiative: Spirit 3 + Communications |
| Curious Capybara | Nibbles Quilltail | Science Officer | Sciencing 3 | Sensors 3 | Lock/Jam/Scan: Sciencing + Sensors |
| Curious Capybara | Sprocket Gearwhisker | Chief Engineer | Tinkering 3 | Engines 3 | Stoke/Divert: Tinkering + Engines; Repair: Tinkering + current system |
| Curious Capybara | Whiskers Swiftwind | Pilot | Piloting 3 | Helm 3 | Move/Evade: Piloting + Helm |
| Curious Capybara | Hazel Ironpaw | Tactical Officer | Firing 3 | Weapons 2 | Attack: Firing + Weapons; +1 flip with Sensor Lock; Called Shot requires Lock |
| Iron Fang | Captain Vex Rattletail | Captain | Spirit 3 | Communications 3 | Initiative: Spirit 3 + Communications |
| Iron Fang | Glitch Sparkfur | Science Officer | Sciencing 3 | Sensors 3 | Lock/Jam/Scan: Sciencing + Sensors |
| Iron Fang | Rivet Hardclaw | Chief Engineer | Tinkering 3 | Engines 3 | Stoke/Divert: Tinkering + Engines; Repair: Tinkering + current system |
| Iron Fang | Slash Quickfang | Pilot | Piloting 3 | Helm 3 | Move/Evade: Piloting + Helm |
| Iron Fang | Torque Blacktooth | Weapons Officer | Firing 3 | Weapons 2 | Attack: Firing + Weapons; +1 flip with Sensor Lock; Called Shot requires Lock |
Final Ship Status - Combat Ended in Round 3
| System | Curious Capybara | Iron Fang |
|---|---|---|
| Communications | 3/3 | 3/3 |
| Helm | 3/3 | 2/3 |
| Sensors | 2/3 | 1/3 |
| Engines | 3/3 | 3/3 |
| Weapons | 2/2 | 0/2 OFFLINE |
| Shields | 2/2 | 2/2 |
Iron Fang defeated: Weapons offline.
Battle Summary
| Battle End Systems | Engines, Weapons, Shields |
|---|---|
| QC Spent | 14 |
| End of Battle Reason | Iron Fang defeated: Weapons offline. |
| Round Ended | 3 |
| Winner | Curious Capybara |
Combat Log
Simulation Length: 10 round limit. ========== ROUND 1 ========== Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips. Captain Nutmeg Bramblepaw Initiative: QC 10S 8S 7S QD KH = 25 Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips. Captain Vex Rattletail Initiative: 3C 9D 7S 8S 7C 2H = 36 Iron Fang wins initiative and acts first. --- Iron Fang Turn --- Glitch Sparkfur Lock flip calculation: Sciencing 3 + Sensors 3 = 6 flips. DN calculation: Base 20 + Range 10 + Target Evade 0 = 30. Glitch Sparkfur attempts Lock: 8S 6C 4S QC JD 10D = 28 vs DN 30 Glitch Sparkfur spends 2 Quest Coin(s) for being close to the Lock DN. Glitch Sparkfur Quest Coin flips: 2C 3S = 5 Glitch Sparkfur Quest Coins remaining: 4. Glitch Sparkfur revised Lock total: 33 vs DN 30. Sensor Lock established on Curious Capybara. Rivet Hardclaw Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips. DN calculation: Base 20 = 20. Rivet Hardclaw attempts Stoke: 10C 9D 3S 3C 6D 6H = 37 vs DN 20 Stoke assigned: Weapons +1, Helm +1. Slash Quickfang Evade flip calculation: Piloting 3 + Helm 3 + Stoke 1 = 7 flips. DN calculation: Base 20 = 20. Slash Quickfang attempts Evade: 7H KD JS 7S 6D 8D 4H = 32 vs DN 20 Evade active: +10 DN against actions targeting this ship. Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 1 = 7 flips. Armor calculation: target Shields 2 x 5 = 10. Torque Blacktooth Called Shot (Sensors) [+1 flip from Sensor Lock]: 2D AC JH 6H JS AS 7H = 17 Torque Blacktooth spends 3 Quest Coin(s) for being close of causing another Injury. Torque Blacktooth Quest Coin flips: 3S 4D 2C = 9 Torque Blacktooth Quest Coins remaining: 3. Torque Blacktooth revised Attack total: 26; margin 16; injuries 1. Target Armor 10; margin 16; injuries 1. Called Shot applies 1 Injury/Injuries to Sensors. Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 0 | Vex 0, Glitch 2, Rivet 0, Slash 0, Torque 3. --- Curious Capybara Turn --- Nibbles Quilltail Jam flip calculation: Sciencing 3 + Sensors 2 = 5 flips. DN calculation: Base 20 + Range 10 = 30. Nibbles Quilltail attempts Jam: 9S 8H AD 2S JS = 20 vs DN 30 Jam fails. Sprocket Gearwhisker Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips. DN calculation: Base 20 = 20. Sprocket Gearwhisker attempts Stoke: 5C 6S 8H 5D 7S KS = 31 vs DN 20 Stoke assigned: Weapons +1, Helm +1. Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 1 = 7 flips. DN calculation: Base 20 = 20. Whiskers Swiftwind attempts Evade: 4C 3S QC 9C 6S JH JS = 22 vs DN 20 Evade active: +5 DN against actions targeting this ship. Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 0 = 6 flips. Armor calculation: target Shields 2 x 5 = 10. Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: AC KD 3C 4H 2H 9S = 19 Hazel Ironpaw spends 1 Quest Coin(s) for being close of causing another Injury. Hazel Ironpaw Quest Coin flips: QS = 0 Hazel Ironpaw Quest Coins remaining: 5. Hazel Ironpaw revised Attack total: 19; margin 9; injuries 0. Hazel Ironpaw spends 1 Quest Coin(s) for being close to causing another Injury. Hazel Ironpaw Quest Coin flips: 6H = 6 Hazel Ironpaw Quest Coins remaining: 4. Hazel Ironpaw revised Attack total: 25; margin 15; injuries 1. Target Armor 10; margin 15; injuries 1. Damage card 6H -> Sensors -1. End Round 1 Status Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3 Curious Capybara Helm: 3/3 | Iron Fang Helm: 3/3 Curious Capybara Sensors: 2/3 | Iron Fang Sensors: 2/3 Curious Capybara Engines: 3/3 | Iron Fang Engines: 3/3 Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 2/2 Curious Capybara Shields: 2/2 | Iron Fang Shields: 2/2 ========== ROUND 2 ========== Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips. Captain Nutmeg Bramblepaw Initiative: 3H JC 5D 4S 2C 4H = 18 Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips. Captain Vex Rattletail Initiative: JC 3D 5C KS KH AH = 9 Curious Capybara wins initiative and acts first. Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 2 | Vex 0, Glitch 2, Rivet 0, Slash 0, Torque 3. --- Curious Capybara Turn --- Nibbles Quilltail Jam flip calculation: Sciencing 3 + Sensors 2 = 5 flips. DN calculation: Base 20 + Range 10 = 30. Nibbles Quilltail attempts Jam: JH 7H 4H 2H 3S = 16 vs DN 30 Jam fails. Sprocket Gearwhisker Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips. DN calculation: Base 20 = 20. Sprocket Gearwhisker attempts Stoke: BJ 4H 8D QC KD 9S 10D 7C = 38 vs DN 20 [Bonus Joker: +2 flips, reshuffle] Stoke assigned: Weapons +1, Helm +1. Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 1 = 7 flips. DN calculation: Base 20 = 20. Whiskers Swiftwind attempts Evade: 7D 8S 4H 10H 5D 9D 7C = 50 vs DN 20 Evade active: +20 DN against actions targeting this ship. Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 0 = 6 flips. Armor calculation: target Shields 2 x 5 = 10. Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: 7H 5D 4S QC 3S 9D = 28 Hazel Ironpaw spends 2 Quest Coin(s) for being close of causing another Injury. Hazel Ironpaw Quest Coin flips: 2D 10C = 12 Hazel Ironpaw Quest Coins remaining: 2. Hazel Ironpaw revised Attack total: 40; margin 30; injuries 3. Target Armor 10; margin 30; injuries 3. Damage card 5S -> Sensors -1. Damage card 10D -> Weapons -1. Damage card 3D -> Helm -1. --- Iron Fang Turn --- Glitch Sparkfur already has a Sensor Lock on Curious Capybara. Rivet Hardclaw Repair flip calculation: Tinkering 3 + current Sensors 1 = 4 flips. DN calculation: Base 20 = 20. Rivet Hardclaw repairs Sensors: 8C JH 2S 8H = 18 vs DN 20 Rivet Hardclaw spends 2 Quest Coin(s) for repairing priority system Sensors. Rivet Hardclaw Quest Coin flips: AD KD = 1 Rivet Hardclaw Quest Coins remaining: 4. Rivet Hardclaw revised Repair total: 19 vs DN 20. Repair fails. Slash Quickfang Evade flip calculation: Piloting 3 + Helm 2 + Stoke 0 = 5 flips. DN calculation: Base 20 = 20. Slash Quickfang attempts Evade: 8S 6C AS 3H 3S = 21 vs DN 20 Evade active: +5 DN against actions targeting this ship. Torque Blacktooth Weapon flip calculation: Firing 3 + Weapons 1 + Stoke 0 + Sensor Lock Bonus 1 = 5 flips. Armor calculation: target Shields 2 x 5 = 10. Torque Blacktooth Called Shot (Sensors) [+1 flip from Sensor Lock]: KH 8S QS PJ = 8 [Penalty Joker: hand ends, reshuffle] Target Armor 10; margin 0; injuries 0. End Round 2 Status Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3 Curious Capybara Helm: 3/3 | Iron Fang Helm: 2/3 Curious Capybara Sensors: 2/3 | Iron Fang Sensors: 1/3 Curious Capybara Engines: 3/3 | Iron Fang Engines: 3/3 Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 1/2 Curious Capybara Shields: 2/2 | Iron Fang Shields: 2/2 ========== ROUND 3 ========== Captain Nutmeg Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips. Captain Nutmeg Bramblepaw Initiative: KC 8D 7H 10D 9S 10C = 44 Captain Vex Initiative flip calculation: Spirit 3 + Communications 3 = 6 flips. Captain Vex Rattletail Initiative: JH JS AC 5S 2S 10D = 18 Curious Capybara wins initiative and acts first. Quest Coins Spent: Nutmeg 0, Nibbles 0, Sprocket 0, Whiskers 0, Hazel 4 | Vex 0, Glitch 2, Rivet 2, Slash 0, Torque 3. --- Curious Capybara Turn --- Nibbles Quilltail Jam flip calculation: Sciencing 3 + Sensors 2 = 5 flips. DN calculation: Base 20 + Range 10 = 30. Nibbles Quilltail attempts Jam: 8C 9D JC 10D QC = 27 vs DN 30 Nibbles Quilltail spends 3 Quest Coin(s) for being close to the Jam DN. Nibbles Quilltail Quest Coin flips: 5S KS AS = 6 Nibbles Quilltail Quest Coins remaining: 3. Nibbles Quilltail revised Jam total: 33 vs DN 30. Enemy Sensor Lock removed. Sprocket Gearwhisker Stoke flip calculation: Tinkering 3 + Engines 3 = 6 flips. DN calculation: Base 20 = 20. Sprocket Gearwhisker attempts Stoke: QD 3C 7S KS 10D AD = 21 vs DN 20 Stoke assigned: Weapons +1. Whiskers Swiftwind Evade flip calculation: Piloting 3 + Helm 3 + Stoke 0 = 6 flips. DN calculation: Base 20 = 20. Whiskers Swiftwind attempts Evade: 6D 2D 10S 5S 7H 10C = 40 vs DN 20 Evade active: +15 DN against actions targeting this ship. Hazel Ironpaw Weapon flip calculation: Firing 3 + Weapons 2 + Stoke 1 + Sensor Lock Bonus 0 = 6 flips. Armor calculation: target Shields 2 x 5 = 10. Hazel Ironpaw Attack [no Sensor Lock: normal attack only]: JC 10D 4D JD AS 10H = 25 Target Armor 10; margin 15; injuries 1. Damage card 10C -> Weapons -1. --- Iron Fang Turn --- Glitch Sparkfur Lock flip calculation: Sciencing 3 + Sensors 1 = 4 flips. DN calculation: Base 20 + Range 10 + Target Evade 15 = 45. Glitch Sparkfur attempts Lock: BJ KH 5D JC 9D 7C = 21 vs DN 45 [Bonus Joker: +2 flips, reshuffle] Lock fails. Rivet Hardclaw Repair flip calculation: Tinkering 3 + current Sensors 1 = 4 flips. DN calculation: Base 20 = 20. Rivet Hardclaw repairs Sensors: 4C 4S QS QC = 8 vs DN 20 Repair fails. Slash Quickfang Evade flip calculation: Piloting 3 + Helm 2 + Stoke 0 = 5 flips. DN calculation: Base 20 = 20. Slash Quickfang attempts Evade: 7D 5H 8C 4D KC = 24 vs DN 20 Evade active: +5 DN against actions targeting this ship. Torque Blacktooth cannot Attack because Weapons are offline. End Round 3 Status Curious Capybara Communications: 3/3 | Iron Fang Communications: 3/3 Curious Capybara Helm: 3/3 | Iron Fang Helm: 2/3 Curious Capybara Sensors: 2/3 | Iron Fang Sensors: 1/3 Curious Capybara Engines: 3/3 | Iron Fang Engines: 3/3 Curious Capybara Weapons: 2/2 | Iron Fang Weapons: 0/2 OFFLINE Curious Capybara Shields: 2/2 | Iron Fang Shields: 2/2 *** BATTLE ENDS IN ROUND 3 *** Iron Fang defeated: Weapons offline.